Plain Vanilla, 14th Level Elven Cleric of Ehlonna, almost straight PHB as far as feats go. And beyond.Okay, I have a character in our campaign that is boring me. Its a valuable companion to GURPS Space, GURPS Bio-Tech, and GURPS Infinite Worlds, and an exceptional resource for any character or campaign that needs technology from tomorrow. GURPS Ultra-Tech is the sourcebook for science-fiction technology, from the near future to the farthest reaches of the imagination.When killed it drops a Wrought Helm and an Axe of a Thousand Metals. One Wroughtnaut spawns inside each generated Wroughtnaut Room. The Ferrous Wroughtnaut is a hostile monster added by Mowzies Mobs. This information was changed in version 1.5.0.It has a 1 in 3 chance to be found inside the first Glyphid Cocoon in the.Each character class gains bonus epic feats according to the class description. The Glyphid Dreadnought is a hostile boss Creature on Hoxxes. At 21st level, and every three levels thereafter, the character may select an epic feat in place of a nonepic feat.Frozen Dmg Bonus.
A prerequisite expressed as a numerical value is a minimum any value higher than the one given also meets the prerequisite. A character can gain an epic feat at the same level at which he or she gains the prerequisite, just as with regular feats. A character must have the listed ability score, feat, skill, class feature, or base attack modifier in order to select or use that feat. Microsoft word mac prompt for credentialsSuch feats are described below.The feats in this category share a few characteristics. In addition, some feats are defined as divine feats or as wild feats. Others may be item creation feats or metamagic feats, which follow all the normal rules for such feats, except as specified in the feat’s description. Since turning or rebuking is a standard action, activating any of these feats is also a standard action.The feats in this category share the characteristic of relating to the ability to use wild shape as a druid. If a character doesn’t have any turn/rebuke attempts left, he or she can’t use the feat. Each use of a divine feat costs the character one turn/rebuke attempt from his or her number of attempts each day. (An ability to turn other creatures does not qualify a character to select one of these feats.) Second, the force that powers a divine feat is the ability to channel positive or negative energy to turn or rebuke undead. Thus, they are open to clerics, paladins of 4th level or higher, and any prestige class that has that ability. It also requires a little math—instead of casting a spell at a higher level, a psionic character pays more power points. Translating epic metamagic feats to epic metapsionic feats requires that Spellcraft prerequisites be replaced with Psicraft. Sometimes this translation is as straightforward as changing a few names. Whenever a feat concerns conferring or altering a spell in some fashion, some translation must be done to use it with psionics. Some feats require so much translation that converted feats are provided. If the item or substance doesn’t deal damage, double the duration of its effect. If the item or substance deals damage, double the damage dealt. Its effects stack.Whenever creating an alchemical item or substance, you can choose to make it more powerful than normal by adding +20 to the DC required to create it and multiplying its price by 5. Each time you take the feat, it applies to a new type of wearable magic item.You gain a +1 natural armor bonus to Armor Class, or your existing natural armor bonus increases by 1.You can gain this feat multiple times. You can now wear one more magic item of this type and also gain its benefit.Without this feat, you are limited to one headband, hat, or helmet one pair of eye lenses or goggles one cloak, cape, or mantle one amulet, brooch, medallion, necklace, periapt, or scarab one suit of armor one robe one vest, vestment, or shirt one pair of bracers or bracelets one pair of gloves or gauntlets two rings one belt and one pair of boots.You can gain this feat multiple times. Likewise, when a feat allows a spellcaster to “pay” one less level to use a metamagic feat, the psionic version allows a character to pay 2 power points less for a given metapsionic feat.Feats Additional Magic Item Space BenefitChoose one type of magic item that has a limit on the number you can simultaneously wear and gain its benefit. The normal limit to the number of quickened spells you may cast per round applies. See the Craft (alchemy) skill description.Automatic Quicken Spell PrerequisitesQuicken Spell, Spellcraft 30 ranks, ability to cast 9th-level arcane or divine spells.You may cast all 0-, 1st-, 2nd-, and 3rd-level spells as quickened spells without using higher-level spell slots. If the item or substance doesn’t fit any of these categories, then it cannot be affected by this feat. This feat doesn’t increase the casting time for those spells that normally become full-round actions when cast in metamagic form. Each time you take the feat, the spells of your next three lowest spell levels can now be silenced with no adjustment to their spell slots. This feat doesn’t increase the casting time for those spells that normally become full-round actions when cast in metamagic form.Automatic Silent Spell PrerequisitesSilent Spell, Spellcraft 24 ranks, ability to cast 9th-level arcane or divine spells.You may cast all 0-, 1st-, 2nd-, and 3rd-level spells as silent spells without using higher-level spell slots.You can gain this feat multiple times. Each time you take the feat, the spells of your next three lowest spell levels can now be quickened with no adjustment to their spell slots. ![]() This ability does not stack with similar abilities.Colossal Wild Shape PrerequisiteThe ability to wild shape into a Gargantuan creature.You can use your wild shape to take the shape of a Colossal animal.Without this feat, you cannot wild shape into an animal of greater than Huge size.You do not incur any attacks of opportunity for firing a bow when threatened.Without this feat, you incur an attack of opportunity from all opponents who threaten you whenever you use a bow.Craft Epic Magic Arms And Armor PrerequisitesCraft Magic Arms and Armor, Knowledge (arcana) 28 ranks, Spellcraft 28 ranks.You can craft magic arms and armor which exceed the normal limits for such itemsCraft Epic Rod PrerequisitesCraft Rod, Knowledge (arcana) 32 ranks, Spellcraft 32 ranks.You can craft rods that exceed the normal limits for such items.Craft Epic Staff PrerequisitesCraft Staff, Knowledge (arcana) 35 ranks, Spellcraft 35 ranks.You can craft staffs that exceed the normal limits for such items.Craft Epic Wondrous Item PrerequisitesCraft Wondrous Item, Knowledge (arcana) 26 ranks, Spellcraft 26 ranks.You can craft wondrous items that exceed the normal limits for such items.You gain damage reduction 3/-. Each time you take the feat, it applies to a different domain.Your defensive stance bonuses increase to +4 Strength, +6 Constitution, +4 resistance bonus on all saves, and +6 dodge bonus to AC.Any weapon you wield while in a rage is treated as an anarchic weapon (it is chaos-aligned and deals an extra 2d6 points of damage against creatures of lawful alignment). You now have access to that domain’s spells and granted powers as normal for your domain spells and the domain’s granted powers.You can gain this feat multiple times.
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